You could try to force more animals into a tighter area by corralling these to join the others. Spawn another bunch of creatures at a distance of about 40 blocks from the first.Go away about 60 blocks from one bunch of creatures.Perhaps more a powerful device would not lag as easily. Some users report that the game lags when this is done. If you try to spawn too many animals in a small place, they will simply die instantly from being squeezed. 34 creatures + 1 player = 35 creatures - a real forced spawning limitation. Interesting fact: every player is a creature. You can go away and spawn more creatures as long as the number of still not despawned creatures is less than 34. 35th attempt gives you the "Too Many Creatures" warning. You can only spawn up to 34 (in 2.2 PC version) animals, if none of them despawns due to a long distance from the player. For example, before spawn limit was equal to 28 creatures. It appears that other devices and perhaps later game versions may have slightly different results. The numbers given here were done on two devices. After visiting the chunks, repeat if necessary. (OSD > 20 and humidity >= 8) or (temperature 20 Oak Leaves, Birch Leaves, Spruce Leaves, Tall Spruce Leaves, Mimosa Leaves, Dirt, Grass, Waterĭirt, Granite, Sandstone, Sand, Limestone, Basalt Spawn location types used in the following lists Thirdly, a random number from 0 to sum is selected. If you have supernatural creatures enabled, be aware that gray wolves lose Constant Spawn after shapeshifting back into a wolf so may not be suitable for this 'trick'.įirstly, all creatures that can spawn are selected. Also, how wide the affected area is, is uncertain but it seems at least about 35 blocks from the 'stored' creatures. This means you can trap a bunch and this will stop more from spawning. But in any case if there are sufficient creatures with constant spawn = true (see the list below) already spawned in an area (18 or ?), no more are going to spawn. There is a limit on how many creatures can be spawned in an area but this seems dependant on several conditions.Only ones that can spawn inside caves can. Most creatures will NOT spawn under a roof.To prevent random spawning, you just need to either keep the area well lit OR replace all the 'floor' with non-terrain blocks. Creatures will not spawn in bright light levels and will only spawn on blocks in the "TERRAIN" category.The spawning habitats for each creature are listed below. This does NOT mean they won't be present in other habitats, since they will certainly search for and follow the character. 4 Automatic removal of animals from distant chunksĪll animals have a natural habitat that they will spawn in.3 Automatic despawn associated with a long distance from the player.2.1 How to spawn more than 34 creatures?.1.4 Make non-renewable animals spawn on visited chunks.J'avais pu jouer à une version (ainsi qu'à la première démo) qui tournait sur cet OS, mais j'ai bêtement supprimé le fichier du jeu sans en garder une sauvegarde. Maintenant je ne peux plus télécharger cette ancienne version, itch. Je demande quand même car j'ai un sale ordi de bourgeois mac. – Est-ce que cette version 1.0.1 du jeu ne sera disponible que pour Windows ? Je me souviens que tu avais mentionné à quel point le portage et le débuggages sur d'autres systèmes d'exploit' étaient un vrai casse-tête. Tu as laissé l'idée de côté ? Je me doute sans problème que c'est beaucoup de boulot, surtout l'animation… – Il était question, à une époque, de rajouter 2 espèces jouables à Daggan avec leur arbre de compétences propre (tigres et rats, si je me souviens bien ?). Salut Malerouille ! Avant toute chose, j'aime beaucoup ce que tu fais, merci encore et félicitations pour ton travail acharné et passionné depuis tout ce temps ! J'ai deux questions en rapport avec quelque chose que tu mentionnes avec ton dernier update, comme quoi tu veux travailler sur un nouveau jeu :
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